On defiance i was lucky enough to be tasked with developing a visual language for the Dark Matter faction of our game. The Dark Matter are a military alien collective that have spun off from the Votan and have taken over San Francisco as their base in the bay area.
out with quick black and white sketches and gradually with the help of
my art director and designers, started steering them in a direction that
we felt confident of. The designs ended up being very angular with a
pale, drab color scheme that we felt fit the militaristic theme of the
Dark Matter units, and was kept intentionally well worn and dark to
contrast against the pale white and red of the Dark Matter soldiers and
other units.. This was punctuated by hints of high tech machinery and
u.i projections here and there, creating areas of rest in the white
outer casing of the buildings and areas of detail in the tech details
and machinery. We used fractal patterns as an interesting design theme
that we overlaid on our buildings as a high spec texture and also used
in our energy fields, an idea i suggested that made it into the final.
This fractal theme was carried through to many parts of our dark matter
design from environments, props to characters.